The Data Standard
Over the past few years, Data Science and Analytics have become popularized and more and more ingrained in every aspect of our lives. Data science has spread to almost every industry, but there are still a few where it has just hit the surface, one of which is the gaming industry and the impact of it is growing very fast. Human-oriented games are now evolved into data-oriented games.
The gaming industry is on its rise nowadays. With more than 2 billion players all over the world gaming industry is a resource of enormous revenues and these revenues are expected to grow further on. With a growing number of users, the amount of data to proceed is enlarging. Users’ playing time, interaction time, quitting point, peaks of activity, results, scores, etc. present vast material for analytics.
The use of Data in gaming is to make strategies according to the behavior of the player and constantly collecting data and making predictions and decisions. The new generation of gaming is dependent on data collection by analyzing the behavior of the player and the use of Artificial Intelligence and Machine Learning for better development.
Francisco Rius, Head of Data Science – Minecraft at Microsoft, sits down with TDS to discuss the intersection between art and science.
Meet The Host
Data scientist at The Data Standard
Catherine Tao is a tech enthusiast looking for new methods for building connections with businesses around the world. Her extensive knowledge of data science allowed her to develop new solutions and implement them into existing ecosystems. She is currently working as a Data scientist and Exclusive Podcast Producer at The Data Standard.
Meet The Guest
Head of Data Science - Minecraft at Microsoft
Francisco is Head of Data Science and Data Engineering teams for Mojang studios. Francisco began his journey at Electronic Arts as a lead analyst during the early stages of Ultimate Team, a digital game feature that allows players around the world to connect and compete against each other. Ultimate Team franchises currently generate upwards of $650MM a year and have become central to Electronic Arts’ growth. Francisco Rius graduated from Krannert in 2004 with a degree in Management and focus on Economics. He later completed his MBA at Krannert, graduating in 2007 with a focus on Marketing and Strategy.